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|
module gfx_xbar_sched
import gfx::*;
(
input logic clk,
srst_n,
if_axil.s sched,
if_axil.m debug,
if_axil.m bootrom,
if_axil.m shader_0
);
localparam word BOOTROM_MASK = 32'hfff0_0000;
localparam word DEBUG_BASE = 32'h0020_0000;
localparam word DEBUG_MASK = 32'hfff0_0000;
localparam word SHADER_0_BASE = 32'h0100_0000;
localparam word SHADER_0_MASK = 32'hfff0_0000;
defparam xbar.NM = 1;
defparam xbar.NS = 3;
defparam xbar.OPT_LOWPOWER = 0;
defparam xbar.SLAVE_ADDR = {
SHADER_0_BASE,
DEBUG_BASE,
BOOTROM_BASE
};
defparam xbar.SLAVE_MASK = {
SHADER_0_MASK,
DEBUG_MASK,
BOOTROM_MASK
};
axilxbar xbar
(
.S_AXI_ACLK(clk),
.S_AXI_ARESETN(srst_n),
.S_AXI_AWVALID(sched.awvalid),
.S_AXI_AWREADY(sched.awready),
.S_AXI_AWADDR(sched.awaddr),
.S_AXI_AWPROT('0),
.S_AXI_WVALID(sched.wvalid),
.S_AXI_WREADY(sched.wready),
.S_AXI_WDATA(sched.wdata),
.S_AXI_WSTRB('1),
.S_AXI_BVALID(sched.bvalid),
.S_AXI_BREADY(sched.bready),
.S_AXI_BRESP(),
.S_AXI_ARVALID(sched.arvalid),
.S_AXI_ARREADY(sched.arready),
.S_AXI_ARADDR(sched.araddr),
.S_AXI_ARPROT('0),
.S_AXI_RVALID(sched.rvalid),
.S_AXI_RREADY(sched.rready),
.S_AXI_RDATA(sched.rdata),
.S_AXI_RRESP(),
.M_AXI_AWADDR({
shader_0.awaddr,
debug.awaddr,
bootrom.awaddr
}),
.M_AXI_AWPROT(),
.M_AXI_AWVALID({
shader_0.awvalid,
debug.awvalid,
bootrom.awvalid
}),
.M_AXI_AWREADY({
shader_0.awready,
debug.awready,
bootrom.awready
}),
.M_AXI_WDATA({
shader_0.wdata,
debug.wdata,
bootrom.wdata
}),
.M_AXI_WSTRB(),
.M_AXI_WVALID({
shader_0.wvalid,
debug.wvalid,
bootrom.wvalid
}),
.M_AXI_WREADY({
shader_0.wready,
debug.wready,
bootrom.wready
}),
.M_AXI_BRESP('0),
.M_AXI_BVALID({
shader_0.bvalid,
debug.bvalid,
bootrom.bvalid
}),
.M_AXI_BREADY({
shader_0.bready,
debug.bready,
bootrom.bready
}),
.M_AXI_ARADDR({
shader_0.araddr,
debug.araddr,
bootrom.araddr
}),
.M_AXI_ARPROT(),
.M_AXI_ARVALID({
shader_0.arvalid,
debug.arvalid,
bootrom.arvalid
}),
.M_AXI_ARREADY({
shader_0.arready,
debug.arready,
bootrom.arready
}),
.M_AXI_RDATA({
shader_0.rdata,
debug.rdata,
bootrom.rdata
}),
.M_AXI_RRESP('0),
.M_AXI_RVALID({
shader_0.rvalid,
debug.rvalid,
bootrom.rvalid
}),
.M_AXI_RREADY({
shader_0.rready,
debug.rready,
bootrom.rready
})
);
endmodule
|