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module gfx_shader_mem
import gfx::*;
(
input logic clk,
rst_n,
input mem_op op,
input wave_exec wave,
gfx_regfile_io.ab read_data,
if_shake.rx in_shake,
if_axib.m mem,
gfx_wb.tx wb
);
if_beats #($bits(group_id)) aw_pending(), b_return();
if_beats #($bits(group_id) + $bits(vgpr_num)) ar_pending(), r_return();
logic ar_load, aw_load, b_queued, r_done, r_writeback,
w_load, w_shift, w_start, w_strobe;
group_id b_return_group, r_return_group;
vgpr_num r_return_vgpr;
logic[$bits(group_id):0] b_add, b_count;
assign mem.wstrb = {($bits(mem.wstrb)){w_strobe}};
assign mem.bready = 1;
assign mem.rready = ~r_writeback | r_done;
assign wb.mask = 'x;
assign wb.group = r_writeback ? r_return_group : b_return_group;
assign wb.valid = r_writeback ? r_return.rx.valid : b_return.rx.valid & b_queued;
assign wb.pc_add = 'x;
assign wb.pc_inc = 1;
assign wb.scalar = 0;
assign wb.dest.vgpr = r_return_vgpr;
assign wb.pc_update = 1;
assign wb.writeback = r_writeback;
assign wb.mask_update = 0;
assign w_load = ~mem.wvalid | (mem.wlast & mem.wready);
assign w_shift = mem.wvalid & mem.wready;
assign w_start = in_shake.valid & ~op.load & aw_load & w_load;
assign r_done = wb.ready & r_writeback & r_return.rx.valid;
assign b_queued = |b_count;
assign b_return_group = b_return.rx.data;
assign {r_return_group, r_return_vgpr} = r_return.rx.data;
assign in_shake.ready = op.load ? ar_load : aw_load & w_load;
assign b_return.rx.ready = wb.ready & ~r_writeback & b_queued;
assign r_return.rx.ready = wb.ready & r_writeback;
assign ar_pending.tx.data = {wave.group, wave.dest.vgpr};
assign aw_pending.tx.data = wave.group;
assign ar_pending.tx.valid = in_shake.valid & op.load & ar_load;
assign aw_pending.tx.valid = w_start;
gfx_shader_mem_addr_channel ar_channel
(
.clk,
.rst_n,
.load(ar_load),
.load_mask(read_data.mask_exec),
.load_lanes(read_data.a),
.load_valid(in_shake.valid & op.load),
.axid(mem.arid),
.axlen(mem.arlen),
.axaddr(mem.araddr),
.axsize(mem.arsize),
.axburst(mem.arburst),
.axready(mem.arready),
.axvalid(mem.arvalid)
);
gfx_shader_mem_addr_channel aw_channel
(
.clk,
.rst_n,
.load(aw_load),
.load_mask(read_data.mask_exec),
.load_lanes(read_data.a),
.load_valid(in_shake.valid & ~op.load & w_load),
.axid(mem.awid),
.axlen(mem.awlen),
.axaddr(mem.awaddr),
.axsize(mem.awsize),
.axburst(mem.awburst),
.axready(mem.awready),
.axvalid(mem.awvalid)
);
gfx_shader_mem_piso_shift w_stream
(
.clk,
.load(w_load),
.shift(w_shift),
.in_mask(read_data.mask_exec),
.in_lanes(read_data.b),
.out_data(mem.wdata),
.out_last(mem.wlast),
.out_enable(w_strobe)
);
gfx_shader_mem_sipo_shift r_stream
(
.clk,
.rst_n,
.shift(mem.rready & mem.rvalid),
.in_data(mem.rdata),
.in_done(r_done),
.in_last(mem.rlast),
.out_lanes(wb.lanes),
.out_valid(r_writeback)
);
gfx_fifo #(.WIDTH($bits(group_id) + $bits(vgpr_num)), .DEPTH(1 << $bits(group_id))) ar_to_r
(
.clk,
.rst_n,
.in(ar_pending.rx),
.out(r_return.tx)
);
gfx_fifo #(.WIDTH($bits(group_id)), .DEPTH(1 << $bits(group_id))) aw_to_b
(
.clk,
.rst_n,
.in(aw_pending.rx),
.out(b_return.tx)
);
always_comb
unique case ({mem.bvalid, b_return.rx.ready & b_return.rx.valid})
2'b00, 2'b11:
b_add = '0;
2'b01:
b_add = '1;
2'b10:
b_add = {{($bits(b_add) - 1){1'b0}}, 1'b1};
endcase
always_ff @(posedge clk or negedge rst_n)
if (~rst_n) begin
b_count <= '0;
mem.wvalid <= 0;
end else begin
b_count <= b_count + b_add;
mem.wvalid <= w_start | (mem.wvalid & ~(mem.wlast & mem.wready));
assert (ar_pending.tx.ready);
assert (aw_pending.tx.ready);
end
endmodule
module gfx_shader_mem_addr_channel
import gfx::*;
(
input logic clk,
rst_n,
input word load_lanes[SHADER_LANES],
input lane_mask load_mask,
input logic load_valid,
output logic load,
input logic axready,
output logic axvalid,
output word axaddr,
output logic[7:0] axid,
axlen,
output logic[2:0] axsize,
output logic[1:0] axburst
);
logic active, shift, strobe;
assign axid = '0;
assign axlen = ($bits(axlen))'(SHADER_LANES - 1);
assign axsize = 3'b010; // 4 bytes/beat
assign axburst = 2'b01; // Incremental mode
assign axvalid = active & strobe;
assign load = ~active | (strobe & axready);
assign shift = active & ~strobe;
gfx_shader_mem_piso_shift ax_stream
(
.clk,
.load,
.shift,
.in_mask(load_mask),
.in_lanes(load_lanes),
.out_data(axaddr),
.out_last(),
.out_enable(strobe)
);
always_ff @(posedge clk or negedge rst_n)
if (~rst_n)
active <= 0;
else
active <= ~load | load_valid;
endmodule
module gfx_shader_mem_piso_shift
import gfx::*;
(
input logic clk,
input logic load,
shift,
input word in_lanes[SHADER_LANES],
input lane_mask in_mask,
output word out_data,
output logic out_last,
out_enable
);
word data[SHADER_LANES];
lane_no count;
lane_mask mask;
assign out_data = data[0];
assign out_last = &count;
assign out_enable = mask[0];
always_ff @(posedge clk)
if (load) begin
data <= in_lanes;
mask <= in_mask;
count <= '0;
end else if (shift) begin
for (int i = 0; i < SHADER_LANES - 1; ++i)
data[i] <= data[i + 1];
mask <= mask >> 1;
count <= count + 1;
end
endmodule
module gfx_shader_mem_sipo_shift
import gfx::*;
(
input logic clk,
rst_n,
input logic shift,
in_done,
in_last,
input word in_data,
output word out_lanes[SHADER_LANES],
output logic out_valid
);
always_ff @(posedge clk)
if (shift) begin
for (int i = 0; i < SHADER_LANES - 1; ++i)
out_lanes[i] <= out_lanes[i + 1];
out_lanes[SHADER_LANES - 1] <= in_data;
end
always_ff @(posedge clk or negedge rst_n)
if (~rst_n)
out_valid <= 0;
else if (in_done)
out_valid <= 0;
else if (shift)
out_valid <= in_last;
endmodule
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