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|
module gfx_shader_regs
import gfx::*;
(
input logic clk,
gfx_regfile_io.regs io
);
// verilator tracing_off
localparam PC_TABLE_PORTS = 2;
localparam MASK_TABLE_PORTS = 1;
word hold_imm[REGFILE_STAGES], imm_out, read_a_data_sgpr, read_b_data_scalar,
read_b_data_sgpr, read_const, read_a_data_vgpr[SHADER_LANES],
read_b_data_vgpr[SHADER_LANES], sgpr_out_a, sgpr_out_b;
group_id mask_read_groups[MASK_TABLE_PORTS], pc_read_groups[PC_TABLE_PORTS];
word_ptr pc_read[PC_TABLE_PORTS];
lane_mask mask_read[MASK_TABLE_PORTS];
logic a_scalar_out, b_is_const_out, b_is_imm_out, b_scalar_out, scalar_rev_out;
group_id hold_read_group_1, hold_read_group_2;
sgpr_num hold_read_a_sgpr;
vgpr_num hold_read_a_vgpr_1, hold_read_a_vgpr_2, hold_read_b_vgpr_1, hold_read_b_vgpr_2;
logic[REGFILE_STAGES - 1:0] hold_b_is_imm, hold_b_is_const;
logic[REGFILE_STAGES + 1 - 1:0] hold_scalar_rev;
logic[REGFILE_STAGES + 2 - 1:0] hold_a_scalar, hold_b_scalar;
assign io.pc_back = pc_read[0];
assign io.pc_front = pc_read[1];
assign pc_read_groups[0] = io.pc_back_group;
assign pc_read_groups[1] = io.pc_front_group;
assign io.mask_back = mask_read[0];
assign pc_read_groups[0] = io.mask_back_group;
assign imm_out = hold_imm[$size(hold_imm) - 1];
assign a_scalar_out = hold_a_scalar[$bits(hold_a_scalar) - 1];
assign b_scalar_out = hold_b_scalar[$bits(hold_b_scalar) - 1];
assign b_is_imm_out = hold_b_is_imm[$bits(hold_b_is_imm) - 1];
assign b_is_const_out = hold_b_is_const[$bits(hold_b_is_const) - 1];
assign scalar_rev_out = hold_scalar_rev[$bits(hold_scalar_rev) - 1];
gfx_shader_table #(.DATA_WIDTH($bits(word_ptr)), .READ_PORTS(PC_TABLE_PORTS)) pc_table
(
.clk,
.read(pc_read),
.write(io.pc_wb),
.read_groups(pc_read_groups),
.write_group(io.pc_wb_group),
.write_enable(io.pc_wb_write)
);
gfx_shader_table #(.DATA_WIDTH($bits(lane_mask)), .READ_PORTS(MASK_TABLE_PORTS)) mask_table
(
.clk,
.read(mask_read),
.write(io.mask_wb),
.read_groups(mask_read_groups),
.write_group(io.mask_wb_group),
.write_enable(io.mask_wb_write)
);
gfx_shader_consts consts
(
.clk,
.num(io.op.b_sgpr),
.value(read_const)
);
gfx_shader_regfile #($bits(group_id) + $bits(sgpr_num)) sgprs
(
.clk,
.read_a_num({hold_read_group_1, hold_read_a_sgpr}),
.read_b_num({io.op.group, io.op.b_sgpr}),
.read_a_data(read_a_data_sgpr),
.read_b_data(read_b_data_sgpr),
.write(io.sgpr_write.write),
.write_num({io.sgpr_write.group, io.sgpr_write.sgpr}),
.write_data(io.sgpr_write.data)
);
generate
for (genvar i = 0; i < SHADER_LANES; ++i) begin: vgprs
gfx_shader_regfile #($bits(group_id) + $bits(vgpr_num)) vgprs
(
.clk,
.read_a_num({hold_read_group_2, hold_read_a_vgpr_2}),
.read_b_num({hold_read_group_2, hold_read_b_vgpr_2}),
.read_a_data(read_a_data_vgpr[i]),
.read_b_data(read_b_data_vgpr[i]),
.write(io.vgpr_write.mask[i]),
.write_num({io.vgpr_write.group, io.vgpr_write.vgpr}),
.write_data(io.vgpr_write.data[i])
);
end
endgenerate
always_ff @(posedge clk) begin
hold_imm[0] <= {{($bits(word) - $bits(io.op.b_imm)){1'b0}}, io.op.b_imm};
hold_a_scalar[0] <= io.op.a_scalar;
hold_b_scalar[0] <= io.op.b_scalar;
hold_b_is_imm[0] <= io.op.b_is_imm;
hold_b_is_const[0] <= io.op.b_is_const;
hold_scalar_rev[0] <= io.op.scalar_rev;
for (int i = 1; i < REGFILE_STAGES; ++i) begin
hold_imm[i] <= hold_imm[i - 1];
hold_a_scalar[i] <= hold_a_scalar[i - 1];
hold_b_scalar[i] <= hold_b_scalar[i - 1];
hold_b_is_imm[i] <= hold_b_is_imm[i - 1];
hold_b_is_const[i] <= hold_b_is_const[i - 1];
hold_scalar_rev[i] <= hold_scalar_rev[i - 1];
end
for (int i = REGFILE_STAGES; i < REGFILE_STAGES + 2; ++i) begin
hold_a_scalar[i] <= hold_a_scalar[i - 1];
hold_b_scalar[i] <= hold_b_scalar[i - 1];
end
hold_scalar_rev[REGFILE_STAGES] <= hold_scalar_rev[REGFILE_STAGES - 1];
hold_read_a_sgpr <= io.op.a_sgpr;
hold_read_group_1 <= io.op.group;
hold_read_group_2 <= hold_read_group_1;
hold_read_a_vgpr_1 <= io.op.a_vgpr;
hold_read_a_vgpr_2 <= hold_read_a_vgpr_1;
hold_read_b_vgpr_1 <= io.op.b_vgpr;
hold_read_b_vgpr_2 <= hold_read_b_vgpr_1;
if (b_is_imm_out)
read_b_data_scalar <= imm_out;
else if (b_is_const_out)
read_b_data_scalar <= read_const;
else
read_b_data_scalar <= read_b_data_sgpr;
if (scalar_rev_out) begin
sgpr_out_a <= read_b_data_scalar;
sgpr_out_b <= read_a_data_sgpr;
end else begin
sgpr_out_a <= read_a_data_sgpr;
sgpr_out_b <= read_b_data_scalar;
end
for (int i = 0; i < SHADER_LANES; ++i) begin
io.a[i] <= a_scalar_out ? sgpr_out_a : read_a_data_vgpr[i];
io.b[i] <= b_scalar_out ? sgpr_out_b : read_a_data_vgpr[i];
end
end
endmodule
module gfx_shader_consts
import gfx::*;
(
input logic clk,
input sgpr_num num,
output word value
);
word hold_out, rom[1 << $bits(sgpr_num)];
sgpr_num hold_in;
always_ff @(posedge clk) begin
value <= hold_out;
hold_in <= num;
hold_out <= rom[hold_in];
end
initial begin
rom[0] = 'hffff_ffff; // -1
rom[1] = 'h7fff_ffff; // 2^31 - 1, útil para abs de fp
rom[2] = 'h8000_0000; // 2^31, útil para neg de fp
rom[3] = 'h3f80_0000; // +1.0
rom[4] = 'hbf80_0000; // -1.0
end
endmodule
module gfx_shader_regfile
import gfx::*;
#(int DEPTH_LOG = 0)
(
input logic clk,
input logic[DEPTH_LOG - 1:0] read_a_num,
read_b_num,
output word read_a_data,
read_b_data,
input logic write,
input logic[DEPTH_LOG - 1:0] write_num,
input word write_data
);
gfx_shader_regfile_port #(DEPTH_LOG) a
(
.clk,
.write,
.read_num(read_a_num),
.read_data(read_a_data),
.write_num,
.write_data
);
gfx_shader_regfile_port #(DEPTH_LOG) b
(
.clk,
.write,
.read_num(read_b_num),
.read_data(read_b_data),
.write_num,
.write_data
);
endmodule
module gfx_shader_regfile_port
import gfx::*;
#(int DEPTH_LOG = 0)
(
input logic clk,
input logic[DEPTH_LOG - 1:0] read_num,
output word read_data,
input logic write,
input logic[DEPTH_LOG - 1:0] write_num,
input word write_data
);
word file[1 << DEPTH_LOG], hold_read_data, hold_write_data;
logic hold_write;
logic[DEPTH_LOG - 1:0] hold_read_num, hold_write_num;
// hold_write no necesita rst_n porque cualquier write inicial es inofensivo
always_ff @(posedge clk) begin
hold_write <= write;
hold_read_num <= read_num;
hold_write_num <= write_num;
hold_write_data <= write_data;
hold_read_data <= file[hold_read_num];
if (hold_write)
file[hold_write_num] <= hold_write_data;
read_data <= hold_read_data;
end
endmodule
module gfx_shader_table
import gfx::*;
#(int DATA_WIDTH = 0,
int READ_PORTS = 0)
(
input logic clk,
input group_id write_group,
read_groups[READ_PORTS],
input logic[DATA_WIDTH - 1:0] write,
input logic write_enable,
output logic[DATA_WIDTH - 1:0] read[READ_PORTS]
);
genvar i;
generate
for (i = 0; i < READ_PORTS; ++i) begin: ports
logic write_enable_hold;
group_id read_group_hold, write_group_hold;
logic[DATA_WIDTH - 1:0] data[1 << $bits(group_id)], read_hold, write_hold;
always_ff @(posedge clk) begin
write_hold <= write;
read_group_hold <= read_groups[i];
write_group_hold <= write_group;
write_enable_hold <= write_enable;
read_hold <= data[read_group_hold];
if (write_enable_hold)
data[write_group_hold] <= write_hold;
read[i] <= read_hold;
end
end
endgenerate
endmodule
|