diff options
Diffstat (limited to 'platform/wavelet3d/gfx_round_lane.sv')
| -rw-r--r-- | platform/wavelet3d/gfx_round_lane.sv | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/platform/wavelet3d/gfx_round_lane.sv b/platform/wavelet3d/gfx_round_lane.sv new file mode 100644 index 0000000..d0b0b03 --- /dev/null +++ b/platform/wavelet3d/gfx_round_lane.sv @@ -0,0 +1,62 @@ +module gfx_round_lane +( + input logic clk, + + input gfx::float_round in, + + output gfx::float out +); + + import gfx::*; + + logic exp_step, overflow, sign_0, sign_1, slow_0, slow_1, + slow_out, zero_0, zero_1; + + float_exp exp_0, exp_1; + float_mant mant_0, mant_1; + + assign slow_out = slow_1 || overflow || &exp_1; + + always_ff @(posedge clk) begin + // Stage 0: redondeo + + exp_0 <= in.normal.exp; + sign_0 <= in.normal.sign; + slow_0 <= in.slow; + zero_0 <= in.zero; + exp_step <= 0; + + // Este es el modo más común: round to nearest, ties to even + if (in.guard & (in.round | in.sticky | in.normal.mant[0])) + {exp_step, mant_0} <= {1'b0, in.normal.mant} + 1; + else + mant_0 <= in.normal.mant; + + sign_1 <= sign_0; + slow_1 <= slow_0; + zero_1 <= zero_0; + mant_1 <= mant_0; + overflow <= 0; + + if (exp_step) + {overflow, exp_1} <= {1'b0, exp_0} + 1; + else + exp_1 <= exp_0; + + // Stage 1: ceros y slow path + + out.sign <= sign_1; + + if (slow_out) begin + out.exp <= FLOAT_EXP_MAX; + out.mant <= 1; + end else if (zero_1) begin + out.exp <= 0; + out.mant <= 0; + end else begin + out.exp <= exp_1; + out.mant <= mant_1; + end + end + +endmodule |
