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authorAlejandro Soto <alejandro@34project.org>2023-11-12 01:37:02 -0600
committerAlejandro Soto <alejandro@34project.org>2023-11-14 07:18:16 -0600
commitbf6b4e2e8ebb63f6b8466bc98650ce75f3bdc79f (patch)
treed3fbcb5b8582fce317fdae71e4b32c9398266a6a /rtl/gfx/gfx_frag_addr.sv
parent50440e25024b5d64b36396d2a5f5b8413d93eefc (diff)
rtl/gfx: implement fragment shading
Diffstat (limited to '')
-rw-r--r--rtl/gfx/gfx_frag_addr.sv2
1 files changed, 1 insertions, 1 deletions
diff --git a/rtl/gfx/gfx_frag_addr.sv b/rtl/gfx/gfx_frag_addr.sv
index 9b817cb..23bd315 100644
--- a/rtl/gfx/gfx_frag_addr.sv
+++ b/rtl/gfx/gfx_frag_addr.sv
@@ -17,7 +17,7 @@ module gfx_frag_addr
*
* linear = y_corregido * `GFX_X_RES + x_corregido
*
- * Afortunadamente, esto es trivializable y no necesita FMA:
+ * Afortunadamente, esto no necesita una FMA, como procederé a demostrar:
*
* y * `GFX_X_RES + x
* = y * 640 + x