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`include "gfx/gfx_defs.sv"
module gfx_frag
(
input logic clk,
rst_n,
input frag_xy_lanes fragments,
input paint_lanes in_valid,
output logic in_ready,
input logic out_ready,
output logic out_valid,
output frag_paint out
);
logic funnel_valid;
frag_xy funnel_frag;
gfx_frag_funnel funnel
(
.frag(funnel_frag),
.out_ready(addr_ready),
.out_valid(funnel_valid),
.*
);
logic addr_ready, addr_stall;
gfx_pipeline_flow #(.STAGES(`GFX_FRAG_SHADE_STAGES)) addr_flow
(
.stall(addr_stall),
.in_ready(addr_ready),
.in_valid(funnel_valid),
.out_ready(1),
.out_valid(),
.*
);
linear_coord linear;
gfx_frag_addr addr
(
.frag(funnel_frag),
.stall(addr_stall),
.*
);
localparam ADDR_WAIT_Z_STAGES = `GFX_FRAG_SHADE_STAGES - `GFX_FRAG_ADDR_STAGES;
gfx_pipes #(.WIDTH($bits(linear_coord)), .DEPTH(ADDR_WAIT_Z_STAGES)) addr_pipes
(
.in(linear),
.out(),
.stall(addr_stall),
.*
);
gfx_frag_shade shade
(
.stall(addr_stall),
.b1(),
.b2(),
.color(),
.argb0(),
.argb1_argb0(),
.argb2_argb0(),
.*
);
endmodule
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