module gfx_fadd_lane ( input logic clk, input gfx::float_special a, b, input logic slow_in, output gfx::float_round q ); import gfx::*; // Queremos calcular q = a + b. Curiosamente, eso es más complicado que a * b. typedef logic[$bits(float_mant_full) + 1:0] extended; localparam bit[$clog2($bits(extended)):0] MAX_SHIFT = 1 << $clog2($bits(extended)); localparam int SHIFT_WIDTH = {{($bits(int) - $bits(MAX_SHIFT)){1'b0}}, MAX_SHIFT}; localparam int CLZ_EXTEND_BITS = $bits(float_exp) - $bits(clz_shift) + 1; logic overflow, slow_0, slow_1, slow_2, slow_3, sticky, sticky_last; extended shifted_min, sticky_mask, max_mant; float_exp exp_delta; float_round out; float_special max_0, max_1, max_2, max_3, min_0, min_1, min_2, min_3; logic[$clog2(MAX_SHIFT):0] clz_shift, exp_shift; logic[$bits(float_mant_full) + 2:0] add_sub, normalized; struct packed { float_special max, min; logic slow, sticky; logic[$bits(add_sub) - 1:0] add_sub; } clz_hold[FADD_CLZ_STAGES], clz_hold_out; gfx_clz #(SHIFT_WIDTH) clz ( .clk(clk), .clz(clz_shift), .value({add_sub, {(SHIFT_WIDTH - $bits(add_sub)){1'b0}}}) ); function extended extend_min(float_special in); extend_min = {~in.exp_min, in.val.mant, 2'b00}; endfunction assign max_mant = {~max_2.exp_min, max_2.val.mant, 2'b00}; assign exp_delta = max_0.val.exp - min_0.val.exp; assign normalized = add_sub << clz_shift; assign clz_hold_out = clz_hold[FADD_CLZ_STAGES - 1]; always_comb begin q = out; q.slow = out.slow || overflow; q.sticky = out.sticky || sticky_last; end always_ff @(posedge clk) begin /* Stage 0: ordenar tal que abs(max) >= abs(min). Wiki dice: * * A property of the single- and double-precision formats is that * their encoding allows one to easily sort them without using * floating-point hardware, as if the bits represented sign-magnitude * integers, although it is unclear whether this was a design * consideration (it seems noteworthy that the earlier IBM hexadecimal * floating-point representation also had this property for normalized * numbers). */ if ({b.val.exp, b.val.mant} > {a.val.exp, a.val.mant}) begin min_0 <= a; max_0 <= b; end else begin min_0 <= b; max_0 <= a; end slow_0 <= slow_in; // Stage 1: exp_shift amount max_1 <= max_0; min_1 <= min_0; slow_1 <= slow_0; exp_shift <= exp_delta[$bits(exp_shift) - 1:0]; if (exp_delta > {{($bits(exp_delta) - $bits(MAX_SHIFT)){1'b0}}, MAX_SHIFT}) exp_shift <= MAX_SHIFT; // Stage 2: shifts max_2 <= max_1; min_2 <= min_1; slow_2 <= slow_1; shifted_min <= extend_min(min_1) >> exp_shift; sticky_mask <= {($bits(shifted_min)){1'b1}} << exp_shift; // Stage 3: suma/resta y sticky max_3 <= max_2; min_3 <= min_2; slow_3 <= slow_2; sticky <= |(extend_min(min_2) & ~sticky_mask); if (max_2.val.sign ^ min_2.val.sign) add_sub <= {1'b0, max_mant - shifted_min}; else add_sub <= {1'b0, max_mant} + {1'b0, shifted_min}; // Stages 4-7: clz clz_hold[0].max <= max_3; clz_hold[0].min <= min_3; clz_hold[0].slow <= slow_3; clz_hold[0].sticky <= sticky; clz_hold[0].add_sub <= add_sub; for (int i = 1; i < FADD_CLZ_STAGES; ++i) clz_hold[i] <= clz_hold[i - 1]; // Stage 8: normalización out.slow <= clz_hold_out.slow; out.sticky <= clz_hold_out.sticky; out.normal.sign <= clz_hold_out.max.val.sign; {out.normal.mant, out.guard, out.round, sticky_last} <= normalized[$bits(normalized) - 2:$bits(normalized) - $bits(out.normal.mant) - 4]; if (clz_shift[$bits(clz_shift) - 1]) begin overflow <= 0; out.normal.exp <= 0; end else {overflow, out.normal.exp} <= {1'b0, clz_hold_out.max.val.exp} - {{CLZ_EXTEND_BITS{1'b0}}, clz_shift} + 1; end endmodule