| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-05-02 | platform/wavelet3d: implement shader cores | Alejandro Soto | |
| This commit contains over a month of intermittent work (I don't have enough free time to do this the right way) | |||
| 2024-03-15 | platform/wavelet3d: implement rasterizer | Alejandro Soto | |
| 2024-03-14 | platform/wavelet3d: implement fixed-point multiply-add and dot-add | Alejandro Soto | |
| 2024-03-09 | platform/wavelet3d: implement floating-point min/max | Alejandro Soto | |
| 2024-03-09 | platform/wavelet3d: add picorv32 scheduler core | Alejandro Soto | |
| 2024-03-08 | platform/wavelet3d: implement fpint lanes | Alejandro Soto | |
| 2024-03-08 | platform/wavelet3d: refactor fpint pipeline | Alejandro Soto | |
| 2024-03-07 | platform/wavelet3d: implement unified fp-integer lane | Alejandro Soto | |
| 2024-03-04 | platform/wavelet3d: implement fadd | Alejandro Soto | |
| 2024-03-03 | platform/wavelet3d: implement rounded fmul | Alejandro Soto | |
