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authorAlejandro Soto <alejandro@34project.org>2024-05-02 21:03:05 -0600
committerAlejandro Soto <alejandro@34project.org>2024-05-02 21:03:17 -0600
commit405c0287c80c34b0e9dfb9d9326b86d12433b4c4 (patch)
treeef38368c911bae30ff9c528dcf4a8fbfbc227fa7 /platform/wavelet3d/gfx_beats.sv
parent50b71c7f0ea2574eb4802e1a12fe8b0920a4ca7f (diff)
platform/wavelet3d: implement shader cores
This commit contains over a month of intermittent work (I don't have enough free time to do this the right way)
Diffstat (limited to '')
-rw-r--r--platform/wavelet3d/gfx_beats.sv29
1 files changed, 29 insertions, 0 deletions
diff --git a/platform/wavelet3d/gfx_beats.sv b/platform/wavelet3d/gfx_beats.sv
new file mode 100644
index 0000000..fcbb091
--- /dev/null
+++ b/platform/wavelet3d/gfx_beats.sv
@@ -0,0 +1,29 @@
+interface gfx_beats
+#(int WIDTH = $bits(gfx::word));
+
+ logic[WIDTH - 1:0] data;
+ logic ready;
+ logic valid;
+
+ modport tx
+ (
+ input ready,
+ output data,
+ valid
+ );
+
+ modport rx
+ (
+ input data,
+ valid,
+ output ready
+ );
+
+ modport peek
+ (
+ input data,
+ ready,
+ valid
+ );
+
+endinterface