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<title>conspiracion/rtl/gfx/gfx_frag.sv, branch master</title>
<subtitle>Linux-capable SoC platform with a custom ARMv4 quad-core SMP CPU, coherent caches, and a 3D graphics accelerator. Synthesizes for Terasic DE-series FPGA boards. Simulated with Verilator.</subtitle>
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<entry>
<title>rtl/legacy_gfx: rename gfx -&gt; legacy_gfx</title>
<updated>2024-05-05T23:38:27+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2024-05-05T23:34:22+00:00</published>
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<entry>
<title>rtl/gfx: hard-code triangle colors</title>
<updated>2023-11-22T13:42:24+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2023-11-22T13:42:24+00:00</published>
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<entry>
<title>rtl/gfx: connect fragment pipeline</title>
<updated>2023-11-14T13:48:53+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2023-11-13T20:37:29+00:00</published>
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<entry>
<title>rtl/gfx: move funnel out of frag</title>
<updated>2023-11-14T13:48:52+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2023-11-13T05:42:59+00:00</published>
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<entry>
<title>rtl/gfx:  add z, w coordinates to vertices</title>
<updated>2023-11-14T13:48:52+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2023-11-13T05:30:50+00:00</published>
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<entry>
<title>rtl/gfx: pass barycentric coords from fine raster to fragment shading</title>
<updated>2023-11-14T13:48:52+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2023-11-13T04:54:53+00:00</published>
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<entry>
<title>rtl/gfx: implement perspective-corrected barycentric coordinates</title>
<updated>2023-11-14T13:48:52+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2023-11-13T04:18:10+00:00</published>
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<entry>
<title>rtl/gfx: implement fragment shading</title>
<updated>2023-11-14T13:18:16+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2023-11-12T07:37:02+00:00</published>
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<entry>
<title>rtl/gfx: implement fragment funnel</title>
<updated>2023-11-11T06:14:14+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2023-11-11T05:25:15+00:00</published>
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<entry>
<title>rtl/gfx: implement fragment address linearization</title>
<updated>2023-11-11T06:14:14+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2023-11-11T03:32:15+00:00</published>
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