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<title>conspiracion/platform/wavelet3d/gfx_top.sv, branch master</title>
<subtitle>Linux-capable SoC platform with a custom ARMv4 quad-core SMP CPU, coherent caches, and a 3D graphics accelerator. Synthesizes for Terasic DE-series FPGA boards. Simulated with Verilator.</subtitle>
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<entry>
<title>rtl/gfx: rename platform/wavelet3d -&gt; rtl/gfx</title>
<updated>2024-05-06T00:12:08+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2024-05-05T23:38:55+00:00</published>
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<entry>
<title>platform/wavelet3d: implement shader writeback</title>
<updated>2024-05-05T20:19:15+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2024-05-05T05:58:08+00:00</published>
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<entry>
<title>platform/wavelet3d: move fpint stage definitions to gfx_shader_fpint</title>
<updated>2024-05-04T06:32:15+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2024-05-04T06:32:15+00:00</published>
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<entry>
<title>platform/wavelet3d: add sched debug agent</title>
<updated>2024-05-04T03:19:09+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2024-05-03T18:22:48+00:00</published>
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<entry>
<title>platform/wavelet3d: implement sched domain crossbar</title>
<updated>2024-05-03T18:01:36+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2024-05-03T18:01:36+00:00</published>
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<entry>
<title>platform/wavelet3d: implement shader cores</title>
<updated>2024-05-03T03:03:17+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2024-05-03T03:03:05+00:00</published>
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This commit contains over a month of intermittent work (I don't have
enough free time to do this the right way)
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This commit contains over a month of intermittent work (I don't have
enough free time to do this the right way)
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<entry>
<title>platform/wavelet3d: fix rasterizer bugs</title>
<updated>2024-04-01T09:49:41+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2024-04-01T09:49:41+00:00</published>
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<entry>
<title>platform/wavelet3d: implement rasterizer</title>
<updated>2024-03-16T03:57:34+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2024-03-16T03:57:34+00:00</published>
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<entry>
<title>platform/wavelet3d: implement floating-point min/max</title>
<updated>2024-03-09T11:19:39+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2024-03-09T11:19:39+00:00</published>
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<entry>
<title>platform/wavelet3d: add picorv32 scheduler core</title>
<updated>2024-03-09T10:41:29+00:00</updated>
<author>
<name>Alejandro Soto</name>
<email>alejandro@34project.org</email>
</author>
<published>2024-03-09T10:41:29+00:00</published>
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